Databurst Application
Jan. 5th, 2021 05:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER INFORMATION
PLAYER NAME: Bastian, he/him
OVER 18?: Indeed!
PREFERRED CONTACT(S): Discord: hyenapie#6353
OTHER CHARACTERS: N/A
CHARACTER INFORMATION
CHARACTER NAME: ‘Doctor’ Patricia ‘Patty’ Oleander
CANON: Outer Worlds, Captain Hawthorne/The Stranger
TIMELINE: Post the events of the main game
AGE: 32, without time counted in cryostasis
REFERENCE: Patricia Oleander was born on Earth, to an upper-crust family in Sydney, at some point in the future. She played the role of dutiful scion of the family for a number of years, excelling in her studies in science (with only the occasional dalliances with the daughters of other rich families to mar her reputation). She received a spot at the University of Sydney medical school, was enrolled in classes for one term, and then burnt out with all the spectacle of Lucifer falling from the heavens.
Patty left the university, lied to her family about her continued studies (and where she was living) and spent the next few years pursuing any interest that caught her eye for more than a few moments at a time. She took up marksmanship, poker, heavy drinking, and taught herself enough from textbooks that she could convincingly lie to her family about what she was learning. But then what she could learn from textbooks ran out, and she ‘graduated’ from her degree. Patty’s new friends in the underworld introduced her to a sawbones who didn’t ask questions and needed an extra pair of hands around the clinic, where she worked for a couple of years, learning the physical skills to go with her book learning. People connected with her family ended up offering her a place on the Hope, a colony ship headed for the star system Halcyon, as a medical researcher. It required pulling some strings to get the right paperwork, but soon after she ended up shuttled off to face the new frontier.
Of course, then she was cryogenically frozen on a ship lost to the void of space for about seventy years.
To rehash the events of the main game, Patty was mistakenly identified as Alex Hawthorne, chased by capitalists, besieged by mantisaurs, brokered peace between revolutionaries and a small corporation seeking a better life for the employees on its payroll, infiltrated a prison, befriended a mad scientist (among others), fought off space pirates, lied, stole, cheated, wore a number of fashionable disguises, and invented a new cocktail deemed ‘unsuitable for human consumption’ by a number of medical professionals across Halcyon. She helped Wells solve the various crises that arose after the events of the main plot, and now, she’s here. A little confused about the whole computer simulation situation, but taking it with the same genial terror that she bluffed her way through most of the circumstances she found herself in. She overthrew a board of corporate overlords, how hard could handling this be?
To be more specific about the choices that Patty made:
- Sided with Adelaide McDevitt and the deserters in Edgewater
- Good endings with all companions
- Brokered peace between the Iconoclasts and Monarch Stellar Industries
- Killed test subjects to recover the maximum amount of dimethyl sulfoxide
- Skipped the Hope into orbit above Terra 2, rescued Wells and took control of the colony of Halcyon, guiding it for the better.
PERSONALITY: Patty is gregarious, charming, an excellent and compulsive liar, scientifically-minded, and prone to masking all signs of anxiety and weakness behind a dazzling grin. Patricia tends to operate on two levels; firstly there is a core of nervous energy to her, a constant struggle to hold all the cards and to be in control, which feeds her implacable hunger for knowledge- after all, the more she knows, the more aces she has up her sleeve, the better she can lie, the more comfortable she can feel in any given environment. But she’s also in turn soft-hearted and generous, capable of using her dazzling charms to protect those around her. It’s less that she wears a mask and more that Patricia is a mask, not fully separate from the persona she puts across. The only time you’ll ever see Patricia break character is behind closed doors, after an especially stressful
She has a bit of a mad scientist streak, and the best way to see what the ‘real’ Patricia is like is to get her talking about some scientific concept, and watch her fly off the handle with arm-waving and raised shrieking voice.
Patricia also puts a lot of stock into her appearance, and gets antsy if she feels she’s not presentable. She’s generally tidy, punctual, organized, and keeps her living spaces neat enough that she could probably do surgery in them at a moment’s notice.
ABILITIES:
Technical skills: Patricia is a technically unlicensed medical practitioner, but what training she does have ensures she’s cool-headed under pressure and better at first-aid and triage than long-term treatment. She has some skills as a mechanic, with picking locks, and some basic hacking, but this is more script-kid than Anonymous, and she’d likely be unable to enact any great alterations to the world.
Tactical Time Dilation: Patricia has some effect of time dilation still impacting on her, allowing her to briefly enter bullet-time at will, and which would reveal certain bits of information about the NPCs, although I don’t imagine it would work on player characters. This requires some time to recharge, however, and prolonged use has adverse effects on her.
PERSONAL EFFECTS:
Patty keeps a first-aid kit on her in her bag, as well as a flask (with contents best described as both ‘overpoweringly sweet’ and ‘potent enough to knock out a horse’), a pocket knife, a journal and pen, and it’s her general preference to keep her scoped rifle (‘Tilly’) on her person at all times, which folds up and can fit in her bag.
PRIZED POSSESSION: A warm blanket, blue and velvety on top, white and fleecy underneath. After a particularly long and arduous session patching someone up, Patty ended up passed out in the corner of an operating room, and when she woke up, she was on her mentor’s couch, with this wrapped around her. It’s clean, but still smells like her mentor’s perfume, and is pleasant to curl up under.
CRAU PREMISE: N/A
SAMPLE
SAMPLE:
[ If Liza was here, she'd probably be jumping down Patty's throat about empty calories or some such. But hey, sometimes you just wanted Aunt Cleo's instant ramen at three AM. ]
Yeah, shut it, you old hag,
[ She dismissed the little voice of her mentor as she poured the shredded cheese in with the noodles. There was no medical study on God's green- well, the Grand Architect's green Terra 2, as Vicar Max would've corrected- that could convince her to stop taking her pleasures where she could. The steam wafted fragrant out of her dinged-up pot, and she took a minute to let the last of the water boil off.
She should send a message to Ellie, she thought, idly. The young sawbones had flown off to captain her own ship, now, following in Patty's footsteps. She ought to be excited for her, but really Patty wasn't sure how it made her feel. In the early days, the pair had bonded over mutual independence, a passion for medicine, seeing who could hold their liquor better. But the Unreliable was some sort of alchemical furnace, and the pair had watched each other twist and contort under the heat of their crew’s influence. Patty, risking life and limb for those who relied on her, Ellie learning in turn to rely on the others. Hell, they’d hugged the last time they’d met, like a pair of giggling schoolgirls and not the hardened survivors they were. Now Ellie was off, with a crew of her own to watch over, talk for, paint the nails of at all hours when they got homesick and couldn’t sleep.
(Okay, maybe that last part was more specific to Patty’s crew.)
She thought of home, and of Liza again. The old hag would’ve certainly kicked the bucket in the 70 years she’d been asleep- her mentor had looked like a stiff breeze away from kicking the bucket in the first place. She could imagine her scolding over the instant ramen, but Patty hesitated to imagine her reaction to the work she’d been doing running the colony. Would she have clapped Patty on the shoulder with her steady, wrinkled hand? ‘Good work kid’? 'I'm proud of you'?
No, she couldn’t picture it.
Patty turned the cooktop off, stirring around her ramen one last time. ]
Here we go-
[ She muttered to herself, retrieving a bowl- well, retrieving a coffee cup to ‘serve’ it in. She grabbed the least-dirty pair of chopsticks out of her cutlery drawer and sat herself down for some further ruminating.
It was hardly like she’d taught Ellie in the same way Liza had taught her, Ellie was already fully trained when they met, but she couldn’t help but picture the gift- the responsibility- of care-taking being passed from Liza’s wrinkled hands, to her own, down to Ellie's. She only hoped that Ellie didn’t think of harsh words shared between them as often as Patty did with her own mentor. Patty had tried to do a good job, but the good doctor knew all too well that a physician could do their best and still lose the patient.
As if on cue, the communicator rang- Ellie, from wherever it was she’d run off to. Patty grinned, answered, resting her communicator on her shoulder, held against her ear. ]
Good to hear from you, Ellie-bean-
[ The line clicked, and Patty laughed to herself, giving her protege a moment to swear about the pet-name on the other end of the line before calling back. ]
PLAYER NAME: Bastian, he/him
OVER 18?: Indeed!
PREFERRED CONTACT(S): Discord: hyenapie#6353
OTHER CHARACTERS: N/A
CHARACTER INFORMATION
CHARACTER NAME: ‘Doctor’ Patricia ‘Patty’ Oleander
CANON: Outer Worlds, Captain Hawthorne/The Stranger
TIMELINE: Post the events of the main game
AGE: 32, without time counted in cryostasis
REFERENCE: Patricia Oleander was born on Earth, to an upper-crust family in Sydney, at some point in the future. She played the role of dutiful scion of the family for a number of years, excelling in her studies in science (with only the occasional dalliances with the daughters of other rich families to mar her reputation). She received a spot at the University of Sydney medical school, was enrolled in classes for one term, and then burnt out with all the spectacle of Lucifer falling from the heavens.
Patty left the university, lied to her family about her continued studies (and where she was living) and spent the next few years pursuing any interest that caught her eye for more than a few moments at a time. She took up marksmanship, poker, heavy drinking, and taught herself enough from textbooks that she could convincingly lie to her family about what she was learning. But then what she could learn from textbooks ran out, and she ‘graduated’ from her degree. Patty’s new friends in the underworld introduced her to a sawbones who didn’t ask questions and needed an extra pair of hands around the clinic, where she worked for a couple of years, learning the physical skills to go with her book learning. People connected with her family ended up offering her a place on the Hope, a colony ship headed for the star system Halcyon, as a medical researcher. It required pulling some strings to get the right paperwork, but soon after she ended up shuttled off to face the new frontier.
Of course, then she was cryogenically frozen on a ship lost to the void of space for about seventy years.
To rehash the events of the main game, Patty was mistakenly identified as Alex Hawthorne, chased by capitalists, besieged by mantisaurs, brokered peace between revolutionaries and a small corporation seeking a better life for the employees on its payroll, infiltrated a prison, befriended a mad scientist (among others), fought off space pirates, lied, stole, cheated, wore a number of fashionable disguises, and invented a new cocktail deemed ‘unsuitable for human consumption’ by a number of medical professionals across Halcyon. She helped Wells solve the various crises that arose after the events of the main plot, and now, she’s here. A little confused about the whole computer simulation situation, but taking it with the same genial terror that she bluffed her way through most of the circumstances she found herself in. She overthrew a board of corporate overlords, how hard could handling this be?
To be more specific about the choices that Patty made:
- Sided with Adelaide McDevitt and the deserters in Edgewater
- Good endings with all companions
- Brokered peace between the Iconoclasts and Monarch Stellar Industries
- Killed test subjects to recover the maximum amount of dimethyl sulfoxide
- Skipped the Hope into orbit above Terra 2, rescued Wells and took control of the colony of Halcyon, guiding it for the better.
PERSONALITY: Patty is gregarious, charming, an excellent and compulsive liar, scientifically-minded, and prone to masking all signs of anxiety and weakness behind a dazzling grin. Patricia tends to operate on two levels; firstly there is a core of nervous energy to her, a constant struggle to hold all the cards and to be in control, which feeds her implacable hunger for knowledge- after all, the more she knows, the more aces she has up her sleeve, the better she can lie, the more comfortable she can feel in any given environment. But she’s also in turn soft-hearted and generous, capable of using her dazzling charms to protect those around her. It’s less that she wears a mask and more that Patricia is a mask, not fully separate from the persona she puts across. The only time you’ll ever see Patricia break character is behind closed doors, after an especially stressful
She has a bit of a mad scientist streak, and the best way to see what the ‘real’ Patricia is like is to get her talking about some scientific concept, and watch her fly off the handle with arm-waving and raised shrieking voice.
Patricia also puts a lot of stock into her appearance, and gets antsy if she feels she’s not presentable. She’s generally tidy, punctual, organized, and keeps her living spaces neat enough that she could probably do surgery in them at a moment’s notice.
ABILITIES:
Technical skills: Patricia is a technically unlicensed medical practitioner, but what training she does have ensures she’s cool-headed under pressure and better at first-aid and triage than long-term treatment. She has some skills as a mechanic, with picking locks, and some basic hacking, but this is more script-kid than Anonymous, and she’d likely be unable to enact any great alterations to the world.
Tactical Time Dilation: Patricia has some effect of time dilation still impacting on her, allowing her to briefly enter bullet-time at will, and which would reveal certain bits of information about the NPCs, although I don’t imagine it would work on player characters. This requires some time to recharge, however, and prolonged use has adverse effects on her.
PERSONAL EFFECTS:
Patty keeps a first-aid kit on her in her bag, as well as a flask (with contents best described as both ‘overpoweringly sweet’ and ‘potent enough to knock out a horse’), a pocket knife, a journal and pen, and it’s her general preference to keep her scoped rifle (‘Tilly’) on her person at all times, which folds up and can fit in her bag.
PRIZED POSSESSION: A warm blanket, blue and velvety on top, white and fleecy underneath. After a particularly long and arduous session patching someone up, Patty ended up passed out in the corner of an operating room, and when she woke up, she was on her mentor’s couch, with this wrapped around her. It’s clean, but still smells like her mentor’s perfume, and is pleasant to curl up under.
CRAU PREMISE: N/A
SAMPLE
SAMPLE:
[ If Liza was here, she'd probably be jumping down Patty's throat about empty calories or some such. But hey, sometimes you just wanted Aunt Cleo's instant ramen at three AM. ]
Yeah, shut it, you old hag,
[ She dismissed the little voice of her mentor as she poured the shredded cheese in with the noodles. There was no medical study on God's green- well, the Grand Architect's green Terra 2, as Vicar Max would've corrected- that could convince her to stop taking her pleasures where she could. The steam wafted fragrant out of her dinged-up pot, and she took a minute to let the last of the water boil off.
She should send a message to Ellie, she thought, idly. The young sawbones had flown off to captain her own ship, now, following in Patty's footsteps. She ought to be excited for her, but really Patty wasn't sure how it made her feel. In the early days, the pair had bonded over mutual independence, a passion for medicine, seeing who could hold their liquor better. But the Unreliable was some sort of alchemical furnace, and the pair had watched each other twist and contort under the heat of their crew’s influence. Patty, risking life and limb for those who relied on her, Ellie learning in turn to rely on the others. Hell, they’d hugged the last time they’d met, like a pair of giggling schoolgirls and not the hardened survivors they were. Now Ellie was off, with a crew of her own to watch over, talk for, paint the nails of at all hours when they got homesick and couldn’t sleep.
(Okay, maybe that last part was more specific to Patty’s crew.)
She thought of home, and of Liza again. The old hag would’ve certainly kicked the bucket in the 70 years she’d been asleep- her mentor had looked like a stiff breeze away from kicking the bucket in the first place. She could imagine her scolding over the instant ramen, but Patty hesitated to imagine her reaction to the work she’d been doing running the colony. Would she have clapped Patty on the shoulder with her steady, wrinkled hand? ‘Good work kid’? 'I'm proud of you'?
No, she couldn’t picture it.
Patty turned the cooktop off, stirring around her ramen one last time. ]
Here we go-
[ She muttered to herself, retrieving a bowl- well, retrieving a coffee cup to ‘serve’ it in. She grabbed the least-dirty pair of chopsticks out of her cutlery drawer and sat herself down for some further ruminating.
It was hardly like she’d taught Ellie in the same way Liza had taught her, Ellie was already fully trained when they met, but she couldn’t help but picture the gift- the responsibility- of care-taking being passed from Liza’s wrinkled hands, to her own, down to Ellie's. She only hoped that Ellie didn’t think of harsh words shared between them as often as Patty did with her own mentor. Patty had tried to do a good job, but the good doctor knew all too well that a physician could do their best and still lose the patient.
As if on cue, the communicator rang- Ellie, from wherever it was she’d run off to. Patty grinned, answered, resting her communicator on her shoulder, held against her ear. ]
Good to hear from you, Ellie-bean-
[ The line clicked, and Patty laughed to herself, giving her protege a moment to swear about the pet-name on the other end of the line before calling back. ]